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Killzone 3 multiplayer has 16 maps, 23 different weapons, 2 vehicles (on certain maps) and can hold 24 players in one match. Downloadable maps are available from the PlayStation Store and in the Killzone Trilogy. Players can purchase Killzone 3's multiplayer from the PlayStation Store with all DLC and BotZone as well.

There have also been three "Double-XP Weekends" (points gained are doubled at the end of the match). The first two "Double-XP Weekends" were for the return of PSN from the PSN outage - the first for Europe and North America's return and the second for Japan's return - and the third was for Killzone 3's one-year anniversary. On March 29, 2018 the online servers were shutdown.

Gameplay[]

Hg multi kz3

Classes in Killzone 3, from left to right: Marksman, Field Medic, Tactician, Infiltrator and Engineer.

Killzone 3's multiplayer supports three game modes: Guerrilla Warfare, Warzone, and Operations. "Guerrilla Warfare" is a team death match game that supports up to 16 players per map for each map that supports this mode. "Warzone", returning from Killzone 2's multiplayer, is an objective based game (seven objectives: "Bodycount", "Capture and Hold", "Search and Retrieve", and two rounds of "Assassination" and "Search and Destroy" respectively) that supports up to 24 players per map for each map that supports this mode.

What sets "Warzone" apart from other games in the genre is the way that each objective is used. Rather than having each game type be its own separate mode, the objectives cycle randomly during the course of gameplay without ever interrupting the match. Each game type comes up with a timer, and when the timer ends or the objective is completed the winning team is awarded that "round" and the match continues until all 7 rounds have been completed.

Each warzone match is decided in a "best of 7" manner and since players continue to play and fight for control of strategic points on the map, there is a substantial continuous metagame of territory control present throughout every match. This is exemplified further by the addition of "Tactical Spawn Areas" in Killzone 3 (a change from the spawn grenades of Killzone 2) where certain spawn locations need to be fought over and are better for some of the objectives than they are for others so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining them.

"Operations" is a new game mode that features cinematic scenes and supports up to 16 players per map for each map that supports this mode. In Operations, the ISA and the Helghast battle for control of specific objectives - the ISA on the offensive and the Helghast on defense. The best players are featured throughout the match in cutscenes depicting their successes.

There are a total of five classes for players to choose from: Marksman, Engineer, Field Medic, Tactician, and Infiltrator. Each class has his own special abilities and weapons, such as disguise for the Infiltrator or cloaking for the Marksman. Unlike Killzone 2, players may choose any class from the start, however, they must earn Unlock Points to upgrade the abilities and to gain more weapons for each class (Unlock Points are awarded by ranking up).

Each class's abilities can be upgraded twice, and they can unlock two additional primary weapons, one or two additional secondary weapons, and/or one heavy weapon (e.g. rocket launcher) depending on class. Other abilities, such as armor or silent footsteps, are earned based on obtaining a certain rank in multiplayer and can be used on any class. Ribbons (e.g. Faster Reload, Faster Aim, Double XP, etc.) are earned in-game based upon a certain achievement required by the ribbon and only apply to that particular match and must be re-earned each match.

A new feature to Killzone multiplayer for Killzone 3 is the ability to use vehicle-like mechanisms: the jet packs and Exos (each available on one game disc map respectively). The jet packs are exclusive to the Turbine Concourse SE-6 map while the Exos, as well as the WASP rocket launcher created by the Engineer, are only available on the Corinth Highway map. Another new feature is the ability to use Mortar Beacons, which can be used if a Tactician captures a tactical spawn point from which the Mortar Beacons are found.

Mortar Beacons are featured on the Corinth Highway, Pyrrhus Crater, Bilgarsk Boulevard, Frozen Dam, and Mawlr Graveyard maps. Miniguns can be created by the Engineer on the Pyrrhus Crater, Bilgarsk Boulevard, and Turbine Concourse SE-6 maps. A snowstorm is featured on the Akmir Snowdrift map and a crusher (which the player can control) is featured in the Mawlr Graveyard.

The points system has also been updated where one kill equals 100 points, as opposed to one kill equaling 1 point in Killzone 2. Other updates to the points system include Assist kills (25 points), destroying Bots (50 points), Explosive kills (150 points), objective based points (e.g. 600 points for completely assassinating the assassination target in Assassination), Double and Triple kills and kill streaks (3, 5, 10, etc.).

Killzone 3 also supports offline split-screen co-operation for two players, which allows two players using the same console to play the campaign of Killzone 3 offline. This is a feature not present in Killzone 2. This is the only mode that supports offline split-screen multiplayer in Killzone 3. There is also an offline multiplayer mode named 'BotZone' in which players can play against computer bots.

Maps[]

Retro Map Pack[]

Steel Rain Map Pack[]

From the Ashes Map Pack[]

Weapons[]

M4 Revolver

Faction: ISA
Class: side arms
Sights: iron sights

The standard side arm for ISA soldiers, the M4 is a slow but powerful fallback weapon in case the primary weapon runs out of ammunition.

StA-18 Pistol

Faction: Helghast/Stahl Arms
Class: side arms
Sights: iron sights

The Helghast counterpart of the M4, the StA-18 sacrifices some power and accuracy for a higher rate of fire.

M66-SD Submachine Gun

Faction: ISA
Class: side arms
Sights: holographic reflex sight

The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position.

VC8 Shotgun Pistol

Faction: Helghast/Visari Corp.
Class: side arms
Sights: iron sights

The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.

StA-2 Battle Pistol

Faction: Helghast/Stahl Arms
Class: side arms
Sights: iron sights

As a sidearm the StA-2 is only really useful in close quarters battle, where its tremendous power can fell most targets in a single blast.

M82 Assault Rifle

Faction: ISA
Class: rifle
Sights: holographic reflex sight

The M82 is such a solid all-round assault rifle that its basic design has hardly changed over its years of service. Its low recoil, high fire rate, good range and holographic scope make this the workhorse of the ISA.

M82SE Assault Rifle (Silenced)

Faction: ISA
Class: rifles
Sights: holographic reflex sight

The silenced version of the M82 fires in bursts to reduce recoil even further. The added silencer prevents the player from showing up on enemy radar.

StA-52 Assault Rifle

Faction: Helghast/Stahl Arms
Class: rifles
Sights: reflex sight

The StA-52 assault rifle is the mainstay of the Helghast army. Although it lacks the accuracy of its ISA counterpart, the M82, it makes up for this with a higher rate of fire and larger ammo drum size.

StA-52SE Assault Rifle (Silenced)

Faction: Helghast/Stahl Arms
Class: rifles
Sights: reflex sight

The silenced version of the StA-52 assault rifle fires in bursts to minimize recoil. Although it reduces the fire rate, the silencer keeps the player from showing up on enemy radar when firing.

StA-14 Rifle

Faction: Helghast/Stahl Arms
Class: rifles
Sights: telescopic sight

Fitted with a reflex sight, this powerful low-recoil rifle is the best suited for mid- to long-range engagements. While it lacks the extreme accuracy of the VC32, it has a much higher fire rate.

VC32 Sniper Rifle

Faction: Helghast/Visari Corp.
Class: rifles
Sights: illuminated 2x and 5x zoom telescopic sight

Two different zoom levels allow the VC32 sniper rifle to be used in mid-range and long-range combat. For optimal accuracy, the weapon should be fired from a crouched position.

M32 Combat Knife

Faction: ISA
Class: close quarter weapons

The M32 is the last resort of close quarters combatants. Suitable for both stabbing and slicing, it makes for a brutal melee attack.

LS13 Shotgun

Faction: ISA
Class: close quarter firearms
Sights: reflex sight

The LS13 is a pump action shotgun with devastating close-range damage. It’s not very accurate, however, and loses its effectiveness at anything other than close range.

StA-11 Submachine Gun

Faction: Helghast/Stahl Arms
Class: close quarter firearms
Sights: iron sights

The StA-11 SMG boasts low recoil and a high fire rate, and does tremendous damage at close range. It is ideally suited for ‘run & gun’ type tactics.

StA-11SE Submachine Gun (Silenced)

Faction: Helghast/Stahl Arms
Class: close quarter firearms
Sights: iron sights

The silenced StA-11 SMG keeps the player from showing up on enemy radar while firing. State of the art silencing technology does not sacrifice fire rate or accuracy.

LS57 Submachine Gun

Faction: ISA
Class: close quarter firearms
Sights: iron sights

Based off the M82 design, the LS57 SMG suffers from more recoil than the StA-11, but makes up for this in range and firepower.

M224-A1 Light Machine Gun

Faction: ISA
Class: machine guns
Sights: iron sights

The M224-A1 is an LMG with large magazine capacity and plenty of range. It’s an excellent suppressive weapon, but has a comparably low fire rate.

StA-3 Light Machine Gun

Faction: Helghast/Stahl Arms
Class: machine guns

The StA-3 is an LMG with a sizeable ammo drum and a tremendous fire rate. It is unmatched in its suppressive capabilities, especially when fired from a crouched position.

StA-62 Minigun

Faction: Helghast
Class: machine guns

Intended strictly for stationary defense, the immensely powerful StA-62 can project a wall of lead that will tear anything short of an armored vehicle to pieces in seconds.

VC9 Missile Launcher

Faction: Helghast/Visari Corps
Class: rocket launchers

The VC9 is ideal for taking down enemy vehicles and entrenchments. Although it lacks the homing capabilities of the W.A.S.P. Launcher, its portability is a considerable benefit.

StA-X3 W.A.S.P. Launcher

Faction: Helghast
Class: rocket launchers

Like the StA-62, the StA-X3 can only be fired from a fixed mount. The weapon launches a volley of homing missiles in primary fire mode, and a targeted ‘bunker buster’ strike in alternate fire mode.

M194 Fragmentation Grenade

Faction: ISA
Class: explosives

The M194 is a standard- issue fragmentation grenade with a digitally enhanced fuse igniter. It is ideal for sweeping rooms or clearing out enemy entrenchments.

PXM199 Proximity Mine

Faction: both
Class: explosives

The proximity mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy.

VC116 Sentry Turret

Faction: Helghast/ Visari Corp.
Class: special

The VC116 is an automated defense turret that can be deployed by Helghast Engineers. It has excellent detection range, but only average firepower and accuracy.

LS116 Sentry Turret

Faction: ISA
Class: special

The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.

StA-X6 Jetpack

Faction: Helghast/Stahl Arms
Class: vehicles

The StA-X6 comes equipped with a belt-fed machine gun based on the StA-3 design. The range of the weapon has been upgraded to allow the wearer to fire from great heights.

LS209 Exoskeleton

Faction: ISA
Class: vehicles

Slow and clunky but extremely well-armored and agile for its' size, the ISA Exoskeleton is equipped with a heavy machine gun and a rocket launcher. It does have a weak spot that can affect the operator, however.

See also[]

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