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By the power of their weapon it can not shoot far, that's why they will always push forward and come to you. However, he is a bit slower than the fleet Shock Troopers. His weapon is the LS13 Shotgun, which can kill you in one shot at close range, but is fairly ineffective at a distance. Further, the shotgun has a very slow Round Reload time, and an even slower Clip Reload Time. While the safest method of dispatching a Commando is from a distance, the slow rate of fire of the LS13 does offer a window of opportunity for getting close.
When facing a Commando, always try to take him out from afar, but should you end up close to one, stay evasive and move quickly to the right or left of him. If you're fast, he'll commit to a straight ahead shot as you're moving off to the side causing his fire to miss. Once he has fired the LS13 shotgun, he'll be taxed with a very slow round reload; due to this disadvantage, you should, if presented with the opportunity, rush him and take him out. Outside 6 meters distance, the LS13 loses power. At 7 meters or more, equip a weapon that does full damage at a range greater than 7 meters or more, and then stay on the move as you use burstfire to take him down. The best method is to simply back away from him as the comes at you. This allows you to maintain a constant distance which ensures relative safety due to the lower power of the shotgun blast at range while also allowing you to deal rapid and full power damage in return.
Commandoes appear periodically in Killzone 3. They typically operate in pairs, often charging ahead of a wave of other Helghast troopers. They have body and face of Grenadier from Killzone 2.
The Commandos make a return on Shadow Fall. By this time, Commandos have been given special upgrades from their predecessors. Commandos are equipped with highly advanced armor and supported by nano shields. They are also equipped with shotguns or miniguns
- Health: 100
- First Appearance: Salamun District: Dushan Tower Courtyard